Bosses 13 bosses · 43 difficulties
The in-game listLevel order
← Back to the catalog

Checked-in boss knowledge

Meilin

Researched

Challengers World Season 4

Solo fortune-teller fight: clear Destiny patterns to fill the gauge, borrow other classes' bursts (Chaos) and earn an Order skill.

Event boss. KMS Challengers World Season 4 ran 18 Jun – 17 Sep 2026. Expected in MapleSEA around Nov 2026 (not yet announced); MapleSEA names may differ.

Boss level
280entry 280
Defence (PDR)
380%
Party
Solo
Recommended
≈ 46kKMS solo, full-time
HP
Phase 1
290t
Phase 2
290t
  • Cards and Storm failures are lethal (1000% max HP) on Hard only; Hard also adds rings, arrows and sword swings and speeds up the Flame and Freeze swings.

Overview

Remnants of Destiny · 0–1,000

Over time
↑ slow fill
Destiny pattern cleared
↑ large fill
Her hits
↓ drains
Destiny pattern failed
↓ drains
Diagonal explosions (Hard)
↓ drains

Full gauge: altar mid-map; use it quickly or the gauge resets.

  • Rules Challengers World characters only. Solo, 20 minutes, 5 lives, 10s potions, 380% PDR.
  • Weekly clear One per Maple ID across Normal and Hard (KMS reset Thursday 00:00), outside the boss limit.
  • Remnants of Destiny 0–1,000 gauge, filled mostly by clearing Destiny patterns (far less on Hard).
  • Altar and Chaos A full gauge spawns the altar: take one of three other-class bursts and fire it once.
  • Order Chaos from all three icon classes earns one random Tab skill.
  • Destiny patterns Every 55s; she is defenceless but bind-immune. Clear the mechanic, then hit her.
  • Stay glued to her Blind spots are on her; about 700px away or 300px up and she teleports onto you.

Danger

  • Cards of Truth and Lies 7 cards shuffle 4 times (6 on Hard); every false card becomes a blade: 80% HP, death on Hard.
  • Swallowing Storm Phase 2: a gust shoves you, then blades fill the map. Only the golden barrier is safe.
  • Soul Swords Phase 2, her worst: three swords flash, then slam in order. Sweeps reach behind; any hit fails.
  • Hand of Fate Phase 2: a circle tracks you about 3s, then a hand stabs (50%/55%) with stun or launch.
  • Teleport blast Stray or jump too high and she blinks to you and blasts. The blink is harmless; move off.
  • Wave attack Eye open: face her. Eye closed: face away. Wrong costs 30%/40% and a stun.

Tips

  • Stay on top of her Blades, charge and pushes are easier point-blank. Charge: dark blue on top, jump; below, crouch.
  • Best Chaos picks Evan Zodiac Ray, Hoyoung Mountain Spirit Summon, then buffs. Skip Night Lord Spread Throw.
  • Spend Order on a burst A 2-minute or Origin burst. Bind Order stacks with your binds; +1 Ascent is the weakest roll.

Phases

Phase 1 four Destiny patterns
  • Four Destiny patterns Area of Rest, Flame and Freeze swords, Arrows of Destiny, Cards of Truth and Lies.
  • Area of Rest No movement skills. Walk the top platform; touch each blue section as its ring closes.
  • Flame and Freeze Ignore her swing; stand in the slanted zone matching your head icon until it hits 0.
  • Arrows of Destiny Drag each arrow through a purple spirit; pull them through the middle near her.
  • Cards of Truth and Lies 7 cards shuffle 4 times (6 on Hard); every false card becomes a blade: 80% HP, death on Hard.
Phase 2 (from 50%) two more patterns
  • Transformation At 50% she turns immune, strips all debuffs and binds, and transforms.
  • Two more patterns Swallowing Storm and Soul Swords join the rotation.
  • Doubled attacks Wave attack and teleport blast each fire twice.
  • Soul Swords Her worst: three swords flash, then slam in order. Sweeps reach behind; any hit fails.
  • Swallowing Storm A gust shoves you, then blades fill the map; only the golden barrier is safe.

Strategies

Use Chaos and Order

Medium risk · Medium damage requirement

Standard approach at or near the recommended spec; first clears

  1. Stay glued to Meilin and clear every Destiny pattern so the gauge fills about once per pattern cycle.
  2. Take the altar pick at once, choosing picks that complete the three class icons for an Order.
  3. Fire each held Chaos skill in a burst or semi-burst before the next full gauge, so the altar does not overwrite it.

Payoff About one extra borrowed burst per minute plus an Order skill roughly every three minutes

P2 sword and storm iframes

Low risk · Medium damage requirement

Classes with Genesis liberation invincibility, Ascent, or short i-frames (e.g. Shadower, Mihile)

  1. Swallowing Storm, stand inside the golden barrier and use Ascent or a short i-frame through the shove instead of riding the wind.
  2. Soul Swords, start Genesis invincibility around the second sword and cover the last sword with Ascent; on Normal a long invincibility can cover the whole pattern.
  3. Do not use invincibility on Flame and Freeze; an invincible clear there gives no gauge.

Payoff Fewer deaths and missed gauge on the two hardest Destiny patterns, with free damage during them

Overgear: focus on damage

Low risk · High damage requirement

Well above the recommended spec

  1. Dodge Destiny patterns safely rather than chasing gauge, and use Chaos or Order only when they come up.

Payoff Simplest run; Chaos and Order are only bonus damage, not a clear requirement

Retry for better Order

High risk · Low damage requirement

Below the recommended spec, aiming for Hard at the lowest possible stats

  1. Clear every Destiny pattern so no gauge is lost, and spend every burst and semi-burst on cooldown (one guide counts 11 windows).
  2. Restart runs with poor Order rolls; one guide ranks reset-5th, then +20% final damage, then the bind, though the best roll depends on class.
  3. Hide heavy skill and Soul effects so the diagonal explosions and gauge stay readable.

Payoff Hard clear under spec, but it needs many retries because Order rolls are random

Notes

  • KMS seasonal boss Not in the catalog or MapleSEA yet; names follow Orange Mushroom (who spells her Maerin).
  • KMS values only She launched with OVERDRIVE; the 20-minute limit is her own.
  • Clear credit Also defeat the Forbidden Sacred Object in the reward map (fixed damage per hit).

Recommended · Hard About 46k for a full-time (100%) solo clear in KMS (approximate community figure); rated between Easy Kaling and Normal Kalos. Lucky Order rolls let some players clear below that.

Sources

Research checked .