Checked-in boss knowledge
Karling
Deaths drain a shared 1000 Mental Strength pool; three linked gauges (Tiger, Bird, Dog) decide the run more than raw damage.
- Boss level
- 285entry 275
- Defence (PDR)
- 380%
- Authentic Force
- 480
- Party
- Up to 6
HP 31.9q total
- Phase 1 (Perils)
- 3 × 4.08q (12.24q total)
- Phase 2
- 4.7q
- Phase 3 (Perils)
- 3 × 3.52q (10.56q total)
- Phase 3 (Carling)
- 4.4q
- Extreme +30% damage taken from a Peril's element while its gauge is outside 250-750; Tiger's Phase 1 shields double to 2% HP.
Overview
Linked gauges
- Hit Bird
- ▲ Bird ▼ Dog
- Hit Tiger
- ▲ Tiger ▼ Bird
- Hit Dog
- ▲ Dog ▼ Tiger
Mental Strength · 1000 shared
- Death (party of 1 → 6)
- ↓ −160/100/80/70/60/50
- Gauge break
- ↓ −350
- Vengeful Spirit (Phase 2)
- ↓ −30
- Scroll trap (Phase 2)
- ↓ ≈ −50
- Phase 1 with no break
- ↑ +300
The run fails at 0. Death costs as of MapleSEA v249.
Gauge scale
- 0
- 1–249
- 250–750
- 751–999
- 1000
Starts at 500. A gauge at 0 or 1000 locks: −350 Mental Strength, and three breaks end the run. Extreme adds +30% damage from a Peril outside 250–750.
Phase 3 zones
- Birdleft · red
- Dogcentre · yellow · Carling
- Tigerright · green
Only the Peril in your zone takes damage. Outside Carling's zone: +80% damage taken, no potions.
- Mental Strength Replaces deaths: one pool for the whole party (also called Willpower), and the run fails at 0.
- Callouts Tiger = Do'oul (Summer), Bird = Gunggi (Spring), Dog = Hondon (Autumn), named after how the models look.
- Laser flowers The Four Gentlemen flowers move gauges by colour: red Bird, green Tiger, yellow Dog.
Danger
- Aura Overflow Once all three Phase 3 Perils die, it kills everyone in Carling's zone every 30s (plus a random zone on Hard/Extreme). Plan the last kill.
- Spirits and Scroll Phase 2 spirits (−30) and the Scroll trap (≈ −50) drain Mental Strength directly; a Scroll often chains into a spirit.
- Tiger's lightning The Phase 3 stun lasts long enough for a second bolt; outside Carling's zone it can kill.
- Bird's hide-and-seek Hit the right Torn Spring painting within 15s or the room wipes.
- One-sided hits Taking one Peril's attacks maxes its gauge and bottoms out its neighbour at once.
Tips
- One gauge caller Call numbers; pre-load the gauge the next room pushes down.
- Never break in Phase 1 You lose the blessings and the +300 refill.
- Statue before burst Switch on the zone statue so single-target skills hit the Peril.
- Burst after her flight Dodge spirits airborne or high up.
- Count spare deaths A full party pays less per death but shares one pool.
- Balance or break Balanced gauges save Mental Strength but are hardest; a two-gauge break is simpler but spends most of the margin.
Phases
Three Peril rooms max 2 per room
- Split rooms Max 2 per room. While alive, Bird drains Mental Strength, Tiger shields the others and Dog makes them hit harder.
- Blessings Kill a Peril with its gauge unbroken: Bird blocks a lethal hit, Tiger cleanses in Phase 2, Dog gives +10% final damage.
- Tiger's shield Tiger takes 50% less damage unless lured into the current of three lit Tesla coils. Extreme doubles its shields to 2% HP.
- Clean finish No gauge broken in Phase 1: +300 Mental Strength, the only refill.
- Bird's hide-and-seek Hit the right Torn Spring painting within 15s or the room wipes.
Carling all three Perils
- All three Perils Carling uses every Peril's attacks.
- Teleport bait After her flight, bait the teleport to the third whose laser colour you need: left Bird, centre Tiger, right Dog.
- Purification Harvest key; clears Confusion. Time it for the Vengeful Spirits wave each minute.
- Spirits and Scroll Vengeful Spirits (−30, each minute) and the Scroll trap (≈ −50) drain Mental Strength; a Scroll often chains into a spirit.
- Burst after her flight Dodge spirits by staying airborne or high up.
Zones only your zone's Peril
- Fixed zones Bird left, Dog centre, Tiger right. Only the Peril in your zone takes damage; standing in a zone pushes its gauge every 6s.
- Tiger's lightning Its stun lasts long enough for a second bolt; outside Carling's zone the follow-up can kill.
- Outside Carling's zone +80% damage taken and no potions.
- HP unlocks Each Peril kill unlocks the next 25% of Carling's HP.
- Then Aura Overflow Once all three Perils die, Aura Overflow hits every 30s.
Strategies
Balance all gauges
Low risk · High damage requirementParties, first clears and practice runs, or any spec with room to spare
- Keep every gauge between 1 and 999 all fight; on Extreme stay around 250-750.
- Pick one Phase 1 order and say why; none is universal. 2026 guides default to Tiger, Bird, Dog. Dog, Tiger, Bird was the most common in one tracked Destiny sample (43%): burst Dog after its second frenzy, then take a few Dog hits to pre-drain Tiger before leaving.
- In Phase 2, bait Carling's teleport to the third whose laser colour you need.
- Phase 3 order can differ from Phase 1. One option: Tiger first (its lightning is the most dangerous), then Bird, and Dog last so you can stand centre with Carling and push her HP before Aura Overflow; walk between zones to fix gauges.
- Before the Phase 3 Perils spawn, wait on Tiger's side to pre-load its gauge.
Payoff Keeps most Mental Strength, so deaths and mistakes are survivable. It is the hardest route to execute (three linked gauges all fight) and walking zones to fix them costs uptime, so it needs the most damage.
Break Tiger + Bird
High risk · Low damage requirementDestiny Carling and solos near the minimum cut, after a clean Phase 1 (all blessings plus the refill) and a Phase 2 with no spirit or Scroll hits
- At Phase 3 start, break both Tiger and Bird. Each gauge can reach either 0 or 1000; their endpoint directions do not matter (two breaks, 700 Mental Strength).
- Stop repairing Tiger and Bird. Keep Dog in range by alternating between the Dog and Bird zones, using each zone's statue.
- Kill orders seen in 2026: Tiger, Bird, Dog (one Destiny clear) or Bird, Dog, Tiger; no order is established for every job. What matters is that Dog is the only gauge left.
- About 300 Mental Strength is left only if you had 1000 before the breaks; subtract Phase 2 losses and deaths from your real pool, then play safe through Aura Overflow.
- Extreme: no 2026 break-build clear was found, and Extreme adds +30% damage from any Peril outside 250-750, so treat it as unproven there.
Payoff The setup at the start of Phase 3 is the hard part; afterwards only Dog's gauge matters, so you walk less and keep near-full uptime on Carling. Guides rate its damage need lowest (a route opinion, not a same-class comparison), paid for with 700 Mental Strength.
Break Bird + Dog
High risk · Low damage requirementAlternative to Tiger + Bird for jobs that handle Tiger's zone better; Korean guides say to pick the Peril you find hardest and kill it first
- Break Bird and Dog at the start of Phase 3 and keep only Tiger in range.
- Which gauge stays and which Peril dies first are separate choices. Kill orders in 2026 Korean guides: Tiger, Dog, Bird or Bird, Dog, Tiger; none is shown to suit every job.
Payoff Same trade as Tiger + Bird (two breaks, 700 Mental Strength) but leaves Tiger as the only gauge to manage.
Notes
- Tiger + Dog break is disfavoured The 2025 easy build lost favour with MapleSEA v251's Phase 3 zone rule.
- Destiny Resolve per clear Normal 20 · Hard 160 · Extreme 1,200, split among everyone who entered.
- Limits 20 min; bindable since MapleSEA v244; 12 boss clears per week (v249).
- HP rows Overdrive HP is estimated. Peril rows show one bar per Peril.
Sources
Research checked .
- MapleSEA v224 patch notes (Carling release)Nexon SEA · official
- MapleSEA v244 patch notes (Destiny Weapon)Nexon SEA · official
- MapleSEA v249 patch notesNexon SEA · official
- MapleSEA v251 content notes part 2Nexon SEA · official
- KMS 1.2.416 OVERDRIVE patch notesNexon Korea · official
- MapleStory Wiki - Kaling/MonsterMapleStory Wiki contributors · wiki
- Inven - Kaling solo tipsInven community · guide
- arca.live - Kaling Phase 3 and Do'oul turbo buildarca.live community · guide
- Inven - Destiny Kaling clear (Do'oul 1000 / Gunggi 0)Inven community · guide
- fmkorea - Kaling break builds after the Phase 3 zone rulefmkorea community · guide
- Inven - Kaling Phase 3 kill orders (2026)Inven community · guide
- Inven - Destiny Kaling minimum specs by job (Feb 2026)Inven community · guide
- MapleBossLab - Kaling Destiny clear buildsMapleBossLab · tool
- MapleTools - Kaling guideMapleTools · tool